Hallifax

Senior Admin
  • Content count

    786
  • Joined

  • Last visited

Community Reputation

405 Likes Junky

1 Follower

About Hallifax

  • Rank
    Admin

Recent Profile Visitors

1,754 profile views
  1. Major Update 28-05-2017!

    yeah wrong forum to ask. Not much we can do about this unrfortunately.
  2. Major Update 28-05-2017!

    problem is that alot of people bought alot of safes. We want to act on it before people start complaining about bad serverperformance
  3. Major Update 28-05-2017!

    Ofcourse we keep things within reasonable boundry's. If it is really going to be as horrible as you say, its not that hard to remove. We are just humans and can also misjudge things.    Lets just try this out for a bit.
  4. Major Update 28-05-2017!

    you did have you're usage for those safes. Not sure what you are doing with 50-100 safes... You are part of the problem of why we had to implement this rule But no, we can't really start doing that cause it would be an impossible job for us to do so. And before you suggest, if we up the sell price to the same value it would cost, you know there will be people abusing it to buy / sell and raise their respect.
  5. Major Update 28-05-2017!

    However with a 195k capacity on one out of 10 safes in the base also gives you a bigger payout. Besides the fact you still have to run to the base with no gun.
  6. Major Update 28-05-2017!

    I will test this on the test server. Think the script to delete ammo when taken out of vg was changed. Might be implemented to resupply the smokes since they don't seem to be able to be implemented into the rearm script from what i understood. @Crunch would know better
  7. Major Update 28-05-2017!

    actually you do rearm smokes at VG.   For some reason Arma does not count the smokes as ammo. So the old ways still apply.
  8. Major Update 28-05-2017!

    Hence the reason why we implemented the rule. But as a tip, you can switch to water barrels. Those do take up a base spot though.
  9. Major Update 28-05-2017!

    Unfortunately we can't do this at the moment
  10. Arma 1.70 Update!

    Some vehicles already had this before the 1.70 update, for example the huey and the venom. The only reason that it did not happen to any of the other vehicles is cause there was no animation. Unfortunally this is an engine problem and we are looking into a fix, but could be that there is no fix.
  11. not sure, this still happening?
  12. Arma 1.70 Update!

    http://www.exilemod.com/topic/22866-arma-170-bugs-megathread-read-the-rules/#comment-164180   edit: Yes the problem you report has already been reported to the Exile devs.
  13. Arma 1.70 Update!

    yeah think the bug where you could not mark through the windows has extended to the range finders. Probably cause they work diffrently now.   This is something up to the Exile devs to fix, if possible.
  14. Arma 1.70 Update!

    reinforced? As in do they have the metal roll down things? Or without the reinforcements.
  15. Cherno Bugs + Updates

    as stated in the cherno change logs