Tim

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203 Likes Junky

About Tim

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  1. Server Update! 11-06-2017

    Nice!! Love the new skins.   Interesting addition of contaminated zones, although i had hoped it would be introduced around NW area since it's more or less uninhabited after the bash trader got removed. Mainly you will only find smaller bases up north now that  groups use as spawn points for doing missions.  
  2. Update 3-6-2017

    It's hard for Nuffe because he always have to have a direct communication conversation with his killer if close enough. 
  3. Update 3-6-2017

    Not strictly related to 03/06 update, just wanted to say the 06/06 safe zone+ and spawn setup is great, and really only improves the foundation that was laid in the other recent updates. GJ!
  4. Update 3-6-2017

    Great update all around!   One thought I had regarding safe zone garage. Have you checked what happens if someone spawns a vehicle inside another one or a player?
  5. Major Update 28-05-2017!

      While I agree that it will make it more fun and rewarding for the raiding party, something that I certainly will take advantage of myself too, It's a fine balance that needs to be struck here.   With three hacks per terretory per restart possible, you could in therory wipe out all the belongings to someone in 9 hours and 20 minutes no matter base level with maxed out number of safes. That's overly harsh, especially since most people are occupied for more hours then that during a normal day provided they sleep and goes to school or works - most people in other words.   Since we have a lot of countries outside of EU represented on this server you are far from safe from being raided any time of the day except the early morning hours in EU where there seems to be some hours where the server is below 30 players.   While offline raiding is unavoidable, you should not be able to cause so much damage within a timeframe that makes it possible to perform a base inventory wipe without the person knowing it(provided that the person is not away for a longer period of time of course).
  6. Major Update 28-05-2017!

    Although I personally don't like base spawning, im willing to give it a try.    The only thing I would urge you to have a look at is how it can be sensibly restricted more than it is right now, especially due to the Bambi status you get when spawning in a terretory. If there is a workaround on the bambi status then I don't have such a big problem with how it is now.   Right now if someone is raiding me, i have 3 friendly bases in close vicinity to my own. If I get killed, I can basically run around with Bambi status forever just cycling which base to spawn in, with no drawback other than the fact that someone is raiding me obviously. Or am I missing something here? I guess there is a reduction in how long your bambi status is active if you are frequently killed, but is that enough? Alternative would be to spawn somewhere else, gear up and let someone else in my party continue the bambi-base-spawn-cycle.   If the raiding party is tired of losing respect due to bambi-slaying their option is to either let me run around and scout for my team or let me get into one of the bases so i can gear up and get into a covered position where i can defend my base safely.   -------------------------------   I also agree with Shiv on hacking time (or hacks pr. Terretory pr. Restart). You can more or less rinse an entire base of all safe contents in 3 restarts now, 3 rs and 20-30 min for 100% - fun for the raiders but incredibly disheartening for the ones being raided.   --------------------------------   The bambi issue encourages offline raiding, and being offline raided for anyone who only has 10 safes or less right now is extremely punishing. 
  7. Major Update 28-05-2017!

    There's a massive difference between giving honest feedback (which is the main point of this topic) and not being grateful, Jimlad. I think you will see ACAB having praised the efforts several times already. Stop being so precious.
  8. Major Update 28-05-2017!

      I have to say, I have not noticed this big outcry for base spawning, and I've been fairly active in this community the last months. To the contrary I even have a vague recollection of some mods/admins saying on here that  it would never be a thing on this server not long ago.
  9. Major Update 28-05-2017!

      Well I guess we will just have to agree to disagree on the definition.  It's not like this is the only thing in the game that serves other purposes than the core intention. If it's allowed within the rules then it's not abuse in my eyes - hente why I brought it up in the first place. I understand that no changes will be made, but I hope you don't feel it was unreasonable of me to bring it up seeing as there are so many who uses safes around their flags and this obviously affects them, me included, quite a bit.
  10. Major Update 28-05-2017!

    Yes I have, but safes are useful for other purposes than storage, ref ncie gyu's post above.
  11. Major Update 28-05-2017!

    On spawn points: I propose that bambi status is instantly removed if a player choses to respawn in a terretory.    On safe limitation: It is also still a bit confusing to me how you are planning to handle existing terretories that have more than 10 safes. On one hand I feel its wrong to retrospectively "punish" players who have grinded to obtain a lot of safes by making them remove them. On the other hand it is unfair for new players to be restricted to 10 safes when a lot of players have a lot more.     Alternative solution could be to restrict safe placement to be in a terretory as you already have, and limit the number of safes to around the amount that the terretory currently with most safes in it has? Not sure how the math would look in terms of how many safes the server potentially could have if this was implemented, but I think it's worth exploring.
  12. Arma 1.70 Update!

    Ok.   All these Exile, CUP, Bohemia issues - Are there anyone on here who communicates them to the applicable recipient, or is it expected that we do it on ourselves?
  13. Arma 1.70 Update!

    I have only tried to range through reinforced concrete windows (with the shutters UP naturally :P), and i have pressed the button to range. I only get the range to the window itself, not the range to what I am pointing at through the window.   This did work before.
  14. Arma 1.70 Update!

    Range finders doesn't work through concrete windows. Haven't checked on wooden ones.
  15. Arma 1.70 Update!

      Would be nice to get a small note if stuff like that changed. Just wasted nearly two hours running around cherno first and then berezino docks to check that it wasn't just cherno